If I were facing a player, I can't see them letting me get so many free missiles in. I find that relying on munitions is dangerous, and only works because the AI has a really bad habit of charging you with their battlestars and thus allowing you to destroy the nose-mounted armory, thus rendering them defenceless. But even so, I'm at a loss, how do the Cylons work? And the Cratus seems to be a great way to lock down vipers on point defence duty and make them yummy targets. Specifically because I felt like the Cylons severely needed a way to deal big damage with their fighters, considering they seem to rely on them so heavily. With the upcoming expansion I fully expect there to be some significant changes as to how cylon fleets function, namely the Vespids and that oh so gorgeous Cratus. They don't seem to hit munitions ever, my error? Scorpions are ok at shooting capitals but I don't understand what else. Which btw I found out today that vipers will not intercept nukes that were redirected back at your ship via Wardriver, RIP Adamant. Wardrivers are almost essential, and I find are the best way to even the playing field against Vipers and some guided munitions. The Heavy Raiders are very slow and only carry 50 centurions, which confuses me as everyone talks about how cylon boarding is op, which is not my experience. They're not as accurate as Vipers, have a harder time intercepting munitions, and do less damage. I can trust a Viper MkII to thoroughly thrash up to 2 Raider MkI if deployed from a Berzerk or Atlas for example, but I'm at a lost as to how to use Raiders rather than fight them. I find that Raiders are really hard to use as effectively as vipers. I use the Phobos exclusively for tac jumping nukes and the Gorgon is not suitable for most fleet types I find. Cerastes is a hit or miss ship, and the Cerberus is just fighter spam. Feels like it should be doing more damage then it is. The Revenant is my pride and joy, but is not at all hard to destroy. Arachne is awkward to use, I keep thinking of it like an Adamant but ultimately it's becoming one of my more used ships. I cannot find a function for the nemesis, dies too fast. The Basestar seems worthless, the Argos is functional but I couldn't really ever find a use for it until recently when the concept of applying pressure to force flak fields up. I've started fighting my own fleets using the cylons, and I've found the matches get quite close even if I'm still coming out on top. I've not really figured out how to work them however. I'd build fleets just to fight them with various colonial strategies. Been trying cylon fleets recently, since before they weren't really interesting to me.
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